Holy Arrow Volley

A magic arrow volley effect made in Unreal Engine 4 as part of a project to create one particle effect per day.
Pretty simple one this time, goal was to create a sort of volley of magic arrows that dissipate into sparkles after impact.

A very simple tri-quad mesh arrangement with a handpainted arrow texture mapped onto it form the main volley. A custom shader graph erodes the arrows after a short delay.
I added shockwaves and a little golden “flame” to the impact point.
Quick little flashes added on top of the impact point
A simple GPU particle system with curl noise is timed to start emitting around when the arrow meshes start to erode, to appear as if the arrows are “dissolving” into sparkles.