Magic Missile

A magic effect made in Unreal Engine 4 as part of an ongoing project to create one particle effect per day.
My goal was to create an effect which might be used for some sort of quick volley of pure magic energy. I wanted to combine swirly and flamey elements to sell the magic energy.

Two ribbon trails with a hand-painted smoke texture & a custom shader were used for the main trail
Magic “flames” complement the ribbon trail and add volume
The head of the projectile is a flickering glow and some fast-moving angled “sparks” and flames.
Drifting sparkles are left behind as the projectile moves
Another smaller trail adds extra volume near the head of the projectile
The impact starts with a quick flash
The main flames of the impact
Sparks fly away from the impact center
Another layer of stretched spark particles for the impact
Another layer of quick flames stretched away from the impact center
Circular “shockwaves” from the point of impact